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Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/9133

Title: Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments
Authors: DI FIORE, Fabian
QUAX, Peter
VANAKEN, Cedric
LAMOTTE, Wim
VAN REETH, Frank
Issue Date: 2008
Publisher: Springer
Citation: Egges, A. & Kamphuis, A. & Overmars, M. (Ed.) Motion In Games (MIG08). p. 222-233.
Series/Report: LECTURE NOTES IN COMPUTER SCIENCE, 5277
Abstract: In this paper, our objective is to facilitate the way in which emotion is conveyed through avatars in virtual environments. The established way of achieving this includes the end-user having to manually select his/her emotional state through a text base interface (using emoticons and/or keywords) and applying these pre-defined emotional states on avatars. In contrast to this rather trivial solution, we envisage a system that enables automatic extraction of emotion-related metadata from a video stream, most often originating from a webcam. Contrary to the seemingly trivial solution of sending entire video streams --- which is an optimal solution but often prohibitive in terms of bandwidth usage --- this metadata extraction process enables the system to be deployed in large-scale environments, as the bandwidth required for the communication channel is severely limited.
URI: http://hdl.handle.net/1942/9133
DOI: 10.1007/978-3-540-89220-5_22
ISI #: 000263687700022
ISBN: 978-3-540-89219-9
ISSN: 0302-9743
Category: C1
Type: Proceedings Paper
Validation: ecoom, 2010
Appears in Collections: Research publications

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