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Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/8370

Title: A multi-camera framework for interactive video games
Authors: CUYPERS, Tom
VANAKEN, Cedric
FRANCKEN, Yannick
VAN REETH, Frank
BEKAERT, Philippe
Issue Date: 2008
Publisher: INSTICC-INST SYST TECHNOLOGIES INFORMATION CONTROL & COMMUNICATION
Citation: Braz, J & Nune, NJ & Pereira, JM (Ed.) GRAPP 2008: PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS. p. 443-449.
Abstract: We present a framework that allows for a straightforward development of multi-camera controlled interactive video games. Compared to traditional gaming input devices, cameras provide players with many degrees of freedom and a natural kind of interaction. The use of cameras can even obsolete the need for special clothing or other tracking devices. This partly accounted for the success of the currently popular single-camera video games like the Sony Eyetoy. However, these games are fairly limited in the use of 3D scene information. Using multi-camera setups, this limitation can be surpassed, but typically many different image processing and computer vision techniques are involved. Our framework divides multi-camera based games into basic algorithms that are easily combinable into several sequentially executed stages. Therefore the amount of effort to develop new games can significantly be reduced. The capabilities of our framework are demonstrated with a number of conceptual games, proving that multi-camera controlled video games can be created with off-the-shelf hardware.
Notes: Transnationale Univ Limburg, Expertise Ctr Digital Media, Hasselt Univ, Diepenbeek, B-3590 Belgium.
URI: http://hdl.handle.net/1942/8370
Link to publication: http://www.grapp.org/Abstracts/2008/GRAPP_2008_Abstracts.htm
ISI #: 000256582000060
ISBN: 978-989-8111-20-3
Category: C1
Type: Proceedings Paper
Validation: ecoom, 2009
Appears in Collections: Research publications

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