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Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/5278

Title: Designing a virtual environment for large audiences
Authors: LIESENBORGS, Jori
QUAX, Peter
Issue Date: 2002
Publisher: Springer Berlin / Heidelberg
Citation: Information Networking: Wireless Communications Technologies and Network Applications. p. 585-595.
Series/Report: Lecture Notes in Computer Science, 2344
Abstract: In this paper we describe our approach in creating a truly scalable distributed virtual environment. The resulting system should not only support large amounts of users, but it should also be able to work with a general purpose network like the Internet and it is intended to work with typical personal computers or game consoles. To realize this, we propose a distributed client-server approach in which most of the responsibilities are concentrated at the client side. The servers will only be used for control purposes — e.g. access control. Direct communication between clients helps preventing servers from becoming bottlenecks and the network load is kept low by distributing only the actions of a client instead of continuously distributing position updates. Finally, we also address some security related issues which arise from this client-oriented approach.
URI: http://hdl.handle.net/1942/5278
DOI: 10.1007/3-540-45801-8_56
ISBN: 978-3-540-44255-4
ISSN: 0302-9743
Category: C1
Type: Proceedings Paper
Appears in Collections: Research publications

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