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|Title: ||Designing a virtual environment for large audiences|
|Authors: ||LIESENBORGS, Jori|
VAN REETH, Frank
|Issue Date: ||2002|
|Publisher: ||Springer Berlin / Heidelberg|
|Citation: ||Information Networking: Wireless Communications Technologies and Network Applications. p. 585-595.|
|Series/Report: ||Lecture Notes in Computer Science, 2344|
|Abstract: ||In this paper we describe our approach in creating a truly scalable distributed virtual environment. The resulting system should not only support large amounts of users, but it should also be able to work with a general purpose network like the Internet and it is intended to work with typical personal computers or game consoles. To realize this, we propose a distributed client-server approach in which most of the responsibilities are concentrated at the client side. The servers will only be used for control purposes — e.g. access control. Direct communication between clients helps preventing servers from becoming bottlenecks and the network load is kept low by distributing only the actions of a client instead of continuously distributing position updates. Finally, we also address some security related issues which arise from this client-oriented approach.|
|Type: ||Proceedings Paper|
|Appears in Collections: ||Research publications|
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