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|Title: ||ICOME: an Immersive Collaborative 3D Object Modelling Environment|
|Authors: ||RAYMAEKERS, Chris|
DE WEYER, Tom
VAN REETH, Frank
|Issue Date: ||1999|
|Publisher: ||Springer London|
|Citation: ||Virtual reality journal, 4(4). p. 265-274|
|Abstract: ||In most existing immersive virtual environments, 3D geometry is imported from external packages. Within ICOME (an Immersive Collaborative 3D Object Modelling Environment) we focus on the immersive construction of 3D geometrical objects within the environment itself. Moreover, the framework allows multiple people to simultaneously undertake 3D modelling tasks in a collaborative way. This article describes the overall architecture, which conceptually follows a client/server approach. The various types of clients, which are implemented, are described in detail. Some illustrative 3D object modelling examples are given. Extensions to the system with regard to 3D audio are also mentioned.|
|Type: ||Journal Contribution|
|Appears in Collections: ||Research publications|
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