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|Title: ||Adapting a large scale networked virtual environment for display on a PDA|
|Authors: ||JEHAES, Tom|
|Issue Date: ||2005|
|Citation: ||Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology. p. 217-220.|
|Series/Report: ||ACM International Conference Proceeding Series, 265|
|Series/Report no.: ||265|
|Abstract: ||A major trend in current entertainment applications is to
provide access to a persistent large scale online virtual environment.
These online environments allow users to participate
in a number of activities, such as playing games, communicating
with other users in the environment and creating
a virtual home. In order to allow users to access the environment
at any time or place, some form of online mobile
access is needed using for instance a PDA or SmartPhone.
In this paper, we describe how our in-house developed large
scale online virtual environment was adapted for mobile access.
Our main goal is to create a unified NVE framework
that is capable of supporting a wide range of client devices.
We discuss the main issues encountered and describe our
approach for enabling mobile access to the existing virtual
environment and 3D rendering on a PDA. Specifically for
the 3D rendering, we use a hybrid geometry/image-based
rendering approach in order to limit the memory requirements
and processing power needed. Our experimental results,
using both software and hardware accelerated rendering,
show that this hybrid approach strikes an effective balance
between image quality and rendering speed. We also
demonstrate mobile access to our existing networked virtual
environment using a wireless connection.|
|Link to publication: ||http://doi.acm.org/10.1145/1178477.1178511|
|Type: ||Proceedings Paper|
|Appears in Collections: ||Research publications|
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