Document Server@UHasselt >
Research >
Research publications >

Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/2084

Title: Efficient rendering of local subsurface scattering
Authors: MERTENS, Tom
Kautz, J
BEKAERT, Philippe
Seidel, HP
Issue Date: 2005
Citation: COMPUTER GRAPHICS FORUM, 24(1). p. 41-49
Abstract: A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration.
Notes: Limburgs Univ Ctr, Diepenbeek, Belgium. MIT, CSAIL, Cambridge, MA 02139 USA. MPI Informat, Saarbrucken, Germany.Mertens, T, Limburgs Univ Ctr, Diepenbeek, Belgium.tom.mertens@uc.ac.be kautz@graphics.csail.mit.edu philippe.bekaert@luc.ac.be frank.vanreeth@luc.ac.be hpseidel@mpi-sb.mpg.de
URI: http://hdl.handle.net/1942/2084
DOI: 10.1111/j.1467-8659.2005.00827.x
ISI #: 000228048800004
ISSN: 0167-7055
Category: A1
Type: Journal Contribution
Validation: ecoom, 2006
Appears in Collections: Research publications

Files in This Item:

There are no files associated with this item.

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.