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Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/20663

Title: Exploring Deep Content in Physical Rehabilitation Games
Authors: Quinten, Niels
Malliet, Steven
Coninx, Karin
Issue Date: 2015
Citation: Chorianopoulos, K.; Divitini, M.; Hauge, J.B.; Jaccheri, L.; Malaka, R. (Ed.). ENTERTAINMENT COMPUTING (ICEC 2015): 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings, p. 433-438
Series/Report: Lecture Notes in Computer Science
Series/Report no.: 9353
Abstract: This paper argues that game mechanics are important tools to combine rehabilitation therapy concerns with immersive game play. Through the practical design of a game we describe how properties of game mechanics (actions, attributes, dynamics, rules, space, and skill/chance) connect to elements of rehabilitation therapy (exercise motion, parameters, therapy context, goals, motion trajectory, and motion constraints). We aim to stimulate rehabilitation game researchers to consider applying the presented approach in their own designs.
Notes: [Quinten, Niels; Coninx, Karin] Univ Hasselt, B-3500 Hasselt, Belgium. [Quinten, Niels; Malliet, Steven] LUCA Sch Arts, B-3600 Genk, Belgium.
URI: http://hdl.handle.net/1942/20663
DOI: 10.1007/978-3-319-24589-8_36
ISI #: 000365950800036
ISBN: 978-3-319-24589-8
ISSN: 0302-9743
Category: C1
Type: Proceedings Paper
Validation: ecoom, 2017
Appears in Collections: Research publications

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