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|Title: ||Articulated Video Sprites|
|Authors: ||VANAKEN, Cedric|
|Issue Date: ||2006|
|Publisher: ||Eurographics Association|
|Citation: ||Fellner, D.W. & Hansen, C. (Ed.) EUROGRAPHICS 2006: SHORT PAPERS: vol. EG06. p. 69-71.|
|Series/Report: ||Eurographics Technical Report Series|
|Abstract: ||In this paper, we present an extension to video sprites for articulated characters. Central to our technique is a matching cost which works on high-level 2D skeletal representations of the characters, instead of their visual appearance. Through a combination of different heuristics, we are
able to animate a character according to a new sequence of target skeletons.
This way we achieve an accurate matching and a hitherto unseen level of
control over the video sprite.|
|Notes: ||[Vanaken, C.; Gerrits, M.; Bekaert, P.] Transnatl Univ Limburg, Expertise Ctr Digital Media, BE-3590 Diepenbeek, Belgium.|
|ISI #: ||000273429600017|
|Type: ||Proceedings Paper|
|Validation: ||ecoom, 2011|
|Appears in Collections: ||Research publications|
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