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Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/17103

Title: Real-Time Hand-Painted Graphics for Mobile Games. Articulated Motion and Deformable Objects
Other Titles: AMDO2014
Authors: DI FIORE, Fabian
Schaessens, Tom
Marx, Robin
Issue Date: 2014
Citation: Lecture notes in computer science (8563), p. 148-159
Abstract: In this paper we set out to nd a digital painting technique which allows the recreation of scenes from childrens books or graphic novels for usage in mobile games. The idea is to give the impression that scenes are being hand-painted at the moment the player is moving through them. To this end, we propose a technique for digital painting, mesh-based strokes, that combines the strengths of existing painting techniques while keeping the limitations of mobile devices in mind. In this new technique, instead of representing strokes as pixels in a raster, strokes are created as at meshes following the contour of a brush stroke. Furthermore, in close cooperation with artists digital painting and animation tools are introduced to facilitate the creation of new digital brushes and scenes in order to capture the style from children's books. In this paper, the Bo childrens book series is used as a case study [1]. We believe our system is e ective in terms of ease-of-use, performs better on mobile hardware than traditional techniques and o ers a new fresh perspective on stylised animation in mobile games.
Notes: Di Fiore, F (reprint author), Hasselt Univ tUL iMinds, Expertise Ctr Digital Media, Wetenschapspk 2, BE-3590 Diepenbeek, Belgium fabian.difiore@uhasselt.be; frank.vanreeth@uhasselt.be; eddy.flerackers@uhasselt.be
URI: http://hdl.handle.net/1942/17103
ISI #: 000343879500015
ISSN: 0302-9743
Category: A1
Type: Journal Contribution
Validation: ecoom, 2015
Appears in Collections: Research publications

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