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Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/16570

Title: Migrating an MMO Back-end Infrastructure to the Cloud: a Perspective
Authors: Quax, Peter
Vanmontfort, Wouter
Marx, Robin
Lamotte, Wim
Issue Date: 2014
Publisher: ACM
Citation: Proceedings of International Workshop on Massively Multiuser Virtual Environments (MMVE 2014).
Abstract: Many application providers are currently moving their backend infrastructure to centralized data centers instead of hosting their own servers. Typically, the IaaS cloud model is most suitable for this type of application, as it provides customers with virtualized hardware that can be utilized as desired, not hindered by platform restrictions or platform-specific programming languages. A similar construct is not yet very prevalent in the MMO community, although some solutions are slowly appearing in the market. In this short description to go along with a poster presentation, some findings of ongoing research projects on these topics are highlighted, including a discussion of metrics that are relevant for successful MMO deployment and a preview of benchmark results obtained on a commercially available IaaS cloud infrastructure. Some of the most important pitfalls associated with the cloud revolution are also identi ed and discussed. More detailed information and benchmarks are made freely available on the project website mentioned at the end of this paper.
URI: http://hdl.handle.net/1942/16570
DOI: 10.1145/2577387.2577393
ISBN: 9781450327084
Category: C1
Type: Proceedings Paper
Appears in Collections: Research publications

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