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Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/16200

Title: CONTRAST: Gamification of Arm-Hand Training for Stroke Survivors
Authors: Jacobs, A.
Michielsen, M.
Vander Plaetse, M.
Markopoulos, Panos
Issue Date: 2013
Publisher: ACM
Citation: Mackay,W.E.; Brewster,S.; Bodker,S. (Ed.). CHI '13 Extended Abstracts on Human Factors in Computing Systems, p. 415-420
Abstract: This paper describes the design of a serious game that supports arm-hand training for stroke survivors aiming to render rehabilitation training enjoyable and sustainable. The design of this game was based on combining well-known game-design principles and principles of task-oriented training. Most importantly the game involves the manipulation of every day physical objects and the game's difficulty is dynamically adapted to the patient's performance. The game was evaluated in actual training with two stroke patients for a period of a week. Their feedback shows the promise of this approach; the study motivates the further development of game content and further extension of adaptability features.
URI: http://hdl.handle.net/1942/16200
DOI: 10.1145/2468356.2468430
ISBN: 978-1-4503-1952-2
Category: C1
Type: Proceedings Paper
Appears in Collections: Research publications

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