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|Title: ||A location based game to collectively visualize spatial tactics: Discussion of a case-study|
|Authors: ||Sofronie, Simona|
|Issue Date: ||2012|
|Citation: ||Proceedings of the ASPIS international conference, p. 148-160|
|Abstract: ||The game is a tool to support participative processes; providing information for architects, raising awareness and increasing motivation. Games and architecture have the power to reinforce each other through the right balance of playfulness and seriousness. Pervasive games: transforming the familiar environment into a play. Location based games: use the city as a playground. In testing a site specific game was created: in Hasselt, analysis of the site to create a frame, from this game scenarios were produced. The game is connected with Facebook and SMS, creating habits using existing platforms. The interactive game was carried out over five days. Unexpected factors were found to have meaning and relevance, data which archtitects were then able to use.|
|Type: ||Proceedings Paper|
|Appears in Collections: ||Research publications|
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