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Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/14642

Title: Providing Context-Based Adaptation in Collaborative Virtual Environments and Video Game
Authors: Beznosyk, Anastasiia
Octavia, Johanna
Coninx, Karin
Quax, Peter
Lamotte, Wim
Issue Date: 2012
Citation: The International Journal for Infonomics, 5 (3/4), p. 603-611
Abstract: This paper addresses our effort in investigating context-based adaptation as a prospective solution to enhance group interaction in collaborative virtual environments and video games. Through our work, we aim to provide adaptation of assigning' users roles based on the context by users when collaboratively interacting in a virtual world. We first describe a user experiment in a fully controlled environment to assess whether or not the adaptation results in improved group collaboration in virtual environments. Afterwards, we investigate to what extent the suggested approah for adaptation can be applied in a real-life scenario. In particular, we identify some of the challenges that arise when employing role-based adaptation in existing multiplayer video games. From the experiments, we learned that the context-based adaptation of assigning roles to users improves the group performance.
URI: http://hdl.handle.net/1942/14642
ISSN: 1742-4712
Category: A2
Type: Journal Contribution
Appears in Collections: Research publications

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