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http://hdl.handle.net/1942/13766
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Title: | Using Collaborative Interactive Objects and Animation to Enable Dynamic Interactions in Collaborative Virtual Environments |
Authors: | Jorissen, Pieter Wijnants, Maarten Lamotte, Wim |
Issue Date: | 2004 |
Citation: | Proceedings of the Conference on Computer Animation and Social Agents (CASA 2004), p. 223-230 |
Abstract: | This work introduces a new general object interaction
scheme for dynamic collaborative virtual
environments. The idea is to construct a world
using only collaborative interactive objects that
contain their own interaction information. As
a result, the object interactions are application
independent and only a single scheme is required
to handle all interactions in the virtual world.
Furthermore, we present a new and efficient
way for human users to dynamically interact
in the virtual world through their avatar. In
particular, we show how inverse kinematics can
be used to increase the interaction possibilities
and realism in collaborative virtual environments.
This will normally also result in a higher feeling
of immersion for connected users. For both the
collaborative interaction objects approach and the
distribution of the dynamic avatar interactions,
we try to keep the network load as low as possible.
Finally, we demonstrate our techniques by
incorporating them into the ALVIC framework. |
URI: | http://hdl.handle.net/1942/13766 |
Category: | C2 |
Type: | Proceedings Paper |
Appears in Collections: | Research publications
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Description |
Size | Format |
 | casa 2004 | 535.55 kB | Adobe PDF |
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