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Please use this identifier to cite or link to this item: http://hdl.handle.net/1942/13742

Title: Overlay Network Based Optimization of Data Flows in Large Scale Client-Server-based Game Architectures for Deployment on Cloud Platforms
Authors: Quax, Peter
Vanmontfort, Wouter
Marx, Robin
Wijnants, Maarten
Lamotte, Wim
Issue Date: 2012
Publisher: GÉANT
Citation: Proceedings of the TERENA Networking Conference (TNC 2012)
Abstract: In this overview paper, we present results that were obtained by combining a specific architectural design for Networked Virtual Environments (NVE's) with a generic optimization infrastructure for content streaming. Although the two are - at first sight - targeting unrelated application areas, it turns out that the application knowledge available in the NVE architecture can effectively be used to instruct the adaptation infrastructure to change the way in which data is delivered to the end-user. The end-effect of these optimizations is a fine-grained ability for the combined architecture to deliver the required NVE content to the end-user while optimizing bandwidth usage. Such optimizations are very useful in mobile setups, as the available bandwidth fluctuates significantly over time. The resulting architecture can be deployed in a very dynamic way, including on cloud platforms. An experiment is presented that shows the viability of the ideas discussed in the paper.
URI: http://hdl.handle.net/1942/13742
Link to publication: https://tnc2012.terena.org/getfile/900
ISBN: 978-90-77559-21-5
Category: C1
Type: Proceedings Paper
Appears in Collections: Research publications

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